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https://github.com/yuzu-emu/yuzu-android.git
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shader: Implement BRX
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@ -37,6 +37,7 @@ public:
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void LoopMerge(Block* merge_block, Block* continue_target);
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void SelectionMerge(Block* merge_block);
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void Return();
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void Unreachable();
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void DemoteToHelperInvocation(Block* continue_label);
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void Prologue();
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@ -51,6 +52,9 @@ public:
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[[nodiscard]] U1 GetGotoVariable(u32 id);
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void SetGotoVariable(u32 id, const U1& value);
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[[nodiscard]] U32 GetIndirectBranchVariable();
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void SetIndirectBranchVariable(const U32& value);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] UAny GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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