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shader: Implement BRX
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/reg.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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namespace Shader::Maxwell {
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struct IndirectBranchTableInfo {
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u32 cbuf_index{};
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u32 cbuf_offset{};
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u32 num_entries{};
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s32 branch_offset{};
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IR::Reg branch_reg{};
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};
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std::optional<IndirectBranchTableInfo> TrackIndirectBranchTable(Environment& env, Location brx_pos,
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Location block_begin);
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} // namespace Shader::Maxwell
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