shader: Implement BRX

This commit is contained in:
FernandoS27
2021-03-27 22:30:24 +01:00
committed by ameerj
parent 39a379632e
commit 34aba9627a
21 changed files with 437 additions and 48 deletions

View File

@ -0,0 +1,39 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/reg.h"
namespace Shader::Maxwell::LDC {
enum class Mode : u64 {
Default,
IL,
IS,
ISL,
};
enum class Size : u64 {
U8,
S8,
U16,
S16,
B32,
B64,
};
union Encoding {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_reg;
BitField<20, 16, s64> offset;
BitField<36, 5, u64> index;
BitField<44, 2, Mode> mode;
BitField<48, 3, Size> size;
};
} // namespace Shader::Maxwell::LDC