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NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
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@ -6,6 +6,7 @@
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/nvdrv_a.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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@ -743,7 +744,19 @@ void NVFlinger::Compose() {
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continue;
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}
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// TODO(Subv): Send the buffer to the GPU for drawing.
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auto& igbp_buffer = buffer->igbp_buffer;
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// Now send the buffer to the GPU for drawing.
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auto nvdrv = NVDRV::nvdrv_a.lock();
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ASSERT(nvdrv);
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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auto nvdisp = nvdrv->GetDevice<NVDRV::nvdisp_disp0>("/dev/nvdisp_disp0");
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ASSERT(nvdisp);
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
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buffer_queue->ReleaseBuffer(buffer->slot);
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}
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