NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.

NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
This commit is contained in:
Subv
2018-01-08 21:30:22 -05:00
committed by bunnei
parent e21fbd9ae5
commit 34ae2ec644
6 changed files with 276 additions and 196 deletions

View File

@ -6,6 +6,7 @@
#include "common/scope_exit.h"
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/nvdrv/nvdrv_a.h"
#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
@ -743,7 +744,19 @@ void NVFlinger::Compose() {
continue;
}
// TODO(Subv): Send the buffer to the GPU for drawing.
auto& igbp_buffer = buffer->igbp_buffer;
// Now send the buffer to the GPU for drawing.
auto nvdrv = NVDRV::nvdrv_a.lock();
ASSERT(nvdrv);
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<NVDRV::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
buffer_queue->ReleaseBuffer(buffer->slot);
}