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NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
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@ -25,7 +25,8 @@ struct IGBPBuffer {
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u32_le gpu_buffer_id;
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INSERT_PADDING_WORDS(17);
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u32_le nvmap_handle;
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INSERT_PADDING_WORDS(61);
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u32_le offset;
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INSERT_PADDING_WORDS(60);
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};
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static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
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