Merge pull request #10125 from lat9nq/vsync-select

configuration: Expose separate swap present modes
This commit is contained in:
bunnei
2023-05-06 21:55:39 -07:00
committed by GitHub
22 changed files with 456 additions and 129 deletions

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@ -6,6 +6,7 @@
#include <QSettings>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@ -709,7 +710,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@ -719,6 +719,10 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
.value<u32>()));
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@ -1351,7 +1355,6 @@ void Config::SaveRendererValues() {
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.async_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
@ -1364,6 +1367,9 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
static_cast<u32>(Settings::values.vsync_mode.GetValue()),
static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);

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@ -4,20 +4,76 @@
// Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <algorithm>
#include <iosfwd>
#include <iterator>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
#include <QBoxLayout>
#include <QCheckBox>
#include <QColorDialog>
#include <QVulkanInstance>
#include <QComboBox>
#include <QIcon>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QSlider>
#include <QStringLiteral>
#include <QtCore/qobjectdefs.h>
#include <qcoreevent.h>
#include <qglobal.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/qt_common.h"
#include "yuzu/uisettings.h"
static const std::vector<VkPresentModeKHR> default_present_modes{VK_PRESENT_MODE_IMMEDIATE_KHR,
VK_PRESENT_MODE_FIFO_KHR};
// Converts a setting to a present mode (or vice versa)
static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
switch (mode) {
case Settings::VSyncMode::Immediate:
return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO:
return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;
}
}
static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode) {
switch (mode) {
case VK_PRESENT_MODE_IMMEDIATE_KHR:
return Settings::VSyncMode::Immediate;
case VK_PRESENT_MODE_MAILBOX_KHR:
return Settings::VSyncMode::Mailbox;
case VK_PRESENT_MODE_FIFO_KHR:
return Settings::VSyncMode::FIFO;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
return Settings::VSyncMode::FIFORelaxed;
default:
return Settings::VSyncMode::FIFO;
}
}
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
vulkan_device = Settings::values.vulkan_device.GetValue();
@ -39,13 +95,16 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
UpdateAPILayout();
PopulateVSyncModeSelection();
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(
ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
}
});
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
[this](int device) { UpdateDeviceSelection(device); });
connect(ui->device, qOverload<int>(&QComboBox::activated), this, [this](int device) {
UpdateDeviceSelection(device);
PopulateVSyncModeSelection();
});
connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
[this](int backend) { UpdateShaderBackendSelection(backend); });
@ -70,6 +129,43 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
}
void ConfigureGraphics::PopulateVSyncModeSelection() {
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
if (backend == Settings::RendererBackend::Null) {
ui->vsync_mode_combobox->setEnabled(false);
return;
}
ui->vsync_mode_combobox->setEnabled(true);
const int current_index = //< current selected vsync mode from combobox
ui->vsync_mode_combobox->currentIndex();
const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR
current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue())
: vsync_mode_combobox_enum_map[current_index];
int index{};
const int device{ui->device->currentIndex()}; //< current selected Vulkan device
const auto& present_modes = //< relevant vector of present modes for the selected device or API
backend == Settings::RendererBackend::Vulkan ? device_present_modes[device]
: default_present_modes;
ui->vsync_mode_combobox->clear();
vsync_mode_combobox_enum_map.clear();
vsync_mode_combobox_enum_map.reserve(present_modes.size());
for (const auto present_mode : present_modes) {
const auto mode_name = TranslateVSyncMode(present_mode, backend);
if (mode_name.isEmpty()) {
continue;
}
ui->vsync_mode_combobox->insertItem(index, mode_name);
vsync_mode_combobox_enum_map.push_back(present_mode);
if (present_mode == current_mode) {
ui->vsync_mode_combobox->setCurrentIndex(index);
}
index++;
}
}
void ConfigureGraphics::UpdateDeviceSelection(int device) {
if (device == -1) {
return;
@ -99,6 +195,9 @@ void ConfigureGraphics::SetConfiguration() {
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->resolution_combobox->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->vsync_mode_layout->setEnabled(runtime_lock ||
Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
@ -170,7 +269,24 @@ void ConfigureGraphics::SetConfiguration() {
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateAPILayout();
PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
// VSync setting needs to be determined after populating the VSync combobox
if (Settings::IsConfiguringGlobal()) {
const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
int index{};
for (const auto mode : vsync_mode_combobox_enum_map) {
if (mode == vsync_mode) {
break;
}
index++;
}
if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
ui->vsync_mode_combobox->setCurrentIndex(index);
}
}
}
void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
@ -178,6 +294,27 @@ void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
}
const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const {
switch (mode) {
case VK_PRESENT_MODE_IMMEDIATE_KHR:
return backend == Settings::RendererBackend::OpenGL
? tr("Off")
: QStringLiteral("Immediate (%1)").arg(tr("VSync Off"));
case VK_PRESENT_MODE_MAILBOX_KHR:
return QStringLiteral("Mailbox (%1)").arg(tr("Recommended"));
case VK_PRESENT_MODE_FIFO_KHR:
return backend == Settings::RendererBackend::OpenGL
? tr("On")
: QStringLiteral("FIFO (%1)").arg(tr("VSync On"));
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
return QStringLiteral("FIFO Relaxed");
default:
return {};
break;
}
}
void ConfigureGraphics::ApplyConfiguration() {
const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
ui->resolution_combobox->currentIndex() -
@ -232,6 +369,10 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.anti_aliasing.SetValue(anti_aliasing);
}
Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()];
const auto vsync_mode = PresentModeToSetting(mode);
Settings::values.vsync_mode.SetValue(vsync_mode);
} else {
if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.resolution_setup.SetGlobal(true);
@ -345,7 +486,9 @@ void ConfigureGraphics::UpdateAPILayout() {
ui->backend_widget->setVisible(true);
break;
case Settings::RendererBackend::Vulkan:
ui->device->setCurrentIndex(vulkan_device);
if (static_cast<int>(vulkan_device) < ui->device->count()) {
ui->device->setCurrentIndex(vulkan_device);
}
ui->device_widget->setVisible(true);
ui->backend_widget->setVisible(false);
break;
@ -363,16 +506,27 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
using namespace Vulkan;
auto* window = this->window()->windowHandle();
auto wsi = QtCommon::GetWindowSystemInfo(window);
vk::InstanceDispatch dld;
const Common::DynamicLibrary library = OpenLibrary();
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1);
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
vk::SurfaceKHR surface = //< needed to view present modes for a device
CreateSurface(instance, wsi);
vulkan_devices.clear();
vulkan_devices.reserve(physical_devices.size());
device_present_modes.clear();
device_present_modes.reserve(physical_devices.size());
for (const VkPhysicalDevice device : physical_devices) {
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
const auto physical_device = vk::PhysicalDevice(device, dld);
const std::string name = physical_device.GetProperties().deviceName;
const std::vector<VkPresentModeKHR> present_modes =
physical_device.GetSurfacePresentModesKHR(*surface);
vulkan_devices.push_back(QString::fromStdString(name));
device_present_modes.push_back(present_modes);
}
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
@ -465,4 +619,6 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
ui->vsync_mode_layout->setVisible(false);
}

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@ -5,9 +5,21 @@
#include <memory>
#include <vector>
#include <QColor>
#include <QString>
#include <QWidget>
#include "common/settings.h"
#include <qobjectdefs.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
class QEvent;
class QObject;
namespace Settings {
enum class NvdecEmulation : u32;
enum class RendererBackend : u32;
enum class ShaderBackend : u32;
} // namespace Settings
namespace Core {
class System;
@ -35,6 +47,7 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void PopulateVSyncModeSelection();
void UpdateBackgroundColorButton(QColor color);
void UpdateAPILayout();
void UpdateDeviceSelection(int device);
@ -43,6 +56,10 @@ private:
void RetrieveVulkanDevices();
void SetFSRIndicatorText(int percentage);
/* Turns a Vulkan present mode into a textual string for a UI
* (and eventually for a human to read) */
const QString TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const;
void SetupPerGameUI();
@ -58,6 +75,10 @@ private:
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
std::vector<QString> vulkan_devices;
std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
std::vector<VkPresentModeKHR>
vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
// selection in the combobox
u32 vulkan_device{};
Settings::ShaderBackend shader_backend{};

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@ -188,6 +188,44 @@
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="vsync_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="vsync_mode_label">
<property name="text">
<string>VSync Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="vsync_mode_combobox">
<property name="toolTip">
<string>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
Immediate (no synchronization) just presents whatever is available and can exhibit tearing.</string>
</property>
<property name="currentText">
<string/>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
@ -366,7 +404,7 @@
</item>
<item>
<property name="text">
<string>1.5X (1080p/1620p) [EXPERIMENTAL]</string>
<string>1.5X (1080p/1620p) [EXPERIMENTAL]</string>
</property>
</item>
<item>

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@ -21,7 +21,6 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
@ -30,7 +29,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@ -62,7 +60,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@ -94,7 +91,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
@ -112,7 +108,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,

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@ -86,16 +86,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_astc">
<property name="toolTip">

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@ -8,6 +8,7 @@
#include <QInputDialog>
#include <QMenu>
#include <QMessageBox>
#include <QMouseEvent>
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"