mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-28 07:08:30 -05:00
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
This commit is contained in:
@ -6,6 +6,7 @@
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#include <QSettings>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -709,7 +710,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.async_astc);
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ReadGlobalSetting(Settings::values.use_vsync);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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@ -719,6 +719,10 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_blue);
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if (global) {
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Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
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ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
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static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
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.value<u32>()));
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -1351,7 +1355,6 @@ void Config::SaveRendererValues() {
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Settings::values.nvdec_emulation.UsingGlobal());
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.async_astc);
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WriteGlobalSetting(Settings::values.use_vsync);
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
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static_cast<u32>(Settings::values.shader_backend.GetDefault()),
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@ -1364,6 +1367,9 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_blue);
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if (global) {
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WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
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static_cast<u32>(Settings::values.vsync_mode.GetValue()),
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static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -4,20 +4,76 @@
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <algorithm>
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#include <iosfwd>
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#include <iterator>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <vector>
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#include <QBoxLayout>
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#include <QCheckBox>
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#include <QColorDialog>
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#include <QVulkanInstance>
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#include <QComboBox>
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#include <QIcon>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QSlider>
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#include <QStringLiteral>
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#include <QtCore/qobjectdefs.h>
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#include <qcoreevent.h>
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#include <qglobal.h>
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#include <vulkan/vulkan_core.h>
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#include "common/common_types.h"
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#include "common/dynamic_library.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_graphics.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "video_core/vulkan_common/vulkan_surface.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/qt_common.h"
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#include "yuzu/uisettings.h"
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static const std::vector<VkPresentModeKHR> default_present_modes{VK_PRESENT_MODE_IMMEDIATE_KHR,
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VK_PRESENT_MODE_FIFO_KHR};
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// Converts a setting to a present mode (or vice versa)
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static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
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switch (mode) {
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case Settings::VSyncMode::Immediate:
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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case Settings::VSyncMode::Mailbox:
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return VK_PRESENT_MODE_MAILBOX_KHR;
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case Settings::VSyncMode::FIFO:
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return VK_PRESENT_MODE_FIFO_KHR;
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case Settings::VSyncMode::FIFORelaxed:
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return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
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default:
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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}
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static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode) {
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switch (mode) {
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case VK_PRESENT_MODE_IMMEDIATE_KHR:
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return Settings::VSyncMode::Immediate;
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case VK_PRESENT_MODE_MAILBOX_KHR:
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return Settings::VSyncMode::Mailbox;
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case VK_PRESENT_MODE_FIFO_KHR:
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return Settings::VSyncMode::FIFO;
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case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
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return Settings::VSyncMode::FIFORelaxed;
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default:
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return Settings::VSyncMode::FIFO;
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}
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}
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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@ -39,13 +95,16 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
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UpdateAPILayout();
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PopulateVSyncModeSelection();
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetHighlight(
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ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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}
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});
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connect(ui->device, qOverload<int>(&QComboBox::activated), this,
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[this](int device) { UpdateDeviceSelection(device); });
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connect(ui->device, qOverload<int>(&QComboBox::activated), this, [this](int device) {
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UpdateDeviceSelection(device);
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PopulateVSyncModeSelection();
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});
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connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
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[this](int backend) { UpdateShaderBackendSelection(backend); });
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@ -70,6 +129,43 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
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ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
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}
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void ConfigureGraphics::PopulateVSyncModeSelection() {
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const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
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if (backend == Settings::RendererBackend::Null) {
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ui->vsync_mode_combobox->setEnabled(false);
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return;
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}
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ui->vsync_mode_combobox->setEnabled(true);
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const int current_index = //< current selected vsync mode from combobox
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ui->vsync_mode_combobox->currentIndex();
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const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR
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current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue())
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: vsync_mode_combobox_enum_map[current_index];
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int index{};
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const int device{ui->device->currentIndex()}; //< current selected Vulkan device
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const auto& present_modes = //< relevant vector of present modes for the selected device or API
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backend == Settings::RendererBackend::Vulkan ? device_present_modes[device]
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: default_present_modes;
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ui->vsync_mode_combobox->clear();
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vsync_mode_combobox_enum_map.clear();
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vsync_mode_combobox_enum_map.reserve(present_modes.size());
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for (const auto present_mode : present_modes) {
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const auto mode_name = TranslateVSyncMode(present_mode, backend);
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if (mode_name.isEmpty()) {
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continue;
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}
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ui->vsync_mode_combobox->insertItem(index, mode_name);
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vsync_mode_combobox_enum_map.push_back(present_mode);
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if (present_mode == current_mode) {
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ui->vsync_mode_combobox->setCurrentIndex(index);
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}
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index++;
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}
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}
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void ConfigureGraphics::UpdateDeviceSelection(int device) {
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if (device == -1) {
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return;
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@ -99,6 +195,9 @@ void ConfigureGraphics::SetConfiguration() {
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->vsync_mode_layout->setEnabled(runtime_lock ||
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Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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@ -170,7 +269,24 @@ void ConfigureGraphics::SetConfiguration() {
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateAPILayout();
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PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
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SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
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// VSync setting needs to be determined after populating the VSync combobox
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if (Settings::IsConfiguringGlobal()) {
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const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
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const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
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int index{};
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for (const auto mode : vsync_mode_combobox_enum_map) {
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if (mode == vsync_mode) {
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break;
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}
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index++;
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}
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if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
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ui->vsync_mode_combobox->setCurrentIndex(index);
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}
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}
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}
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void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
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@ -178,6 +294,27 @@ void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
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tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
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}
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const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
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Settings::RendererBackend backend) const {
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switch (mode) {
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case VK_PRESENT_MODE_IMMEDIATE_KHR:
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return backend == Settings::RendererBackend::OpenGL
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? tr("Off")
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: QStringLiteral("Immediate (%1)").arg(tr("VSync Off"));
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case VK_PRESENT_MODE_MAILBOX_KHR:
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return QStringLiteral("Mailbox (%1)").arg(tr("Recommended"));
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case VK_PRESENT_MODE_FIFO_KHR:
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return backend == Settings::RendererBackend::OpenGL
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? tr("On")
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: QStringLiteral("FIFO (%1)").arg(tr("VSync On"));
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case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
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return QStringLiteral("FIFO Relaxed");
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default:
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return {};
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break;
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}
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}
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void ConfigureGraphics::ApplyConfiguration() {
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const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
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ui->resolution_combobox->currentIndex() -
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@ -232,6 +369,10 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
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const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()];
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const auto vsync_mode = PresentModeToSetting(mode);
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Settings::values.vsync_mode.SetValue(vsync_mode);
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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@ -345,7 +486,9 @@ void ConfigureGraphics::UpdateAPILayout() {
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ui->backend_widget->setVisible(true);
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break;
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case Settings::RendererBackend::Vulkan:
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ui->device->setCurrentIndex(vulkan_device);
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if (static_cast<int>(vulkan_device) < ui->device->count()) {
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ui->device->setCurrentIndex(vulkan_device);
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}
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ui->device_widget->setVisible(true);
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ui->backend_widget->setVisible(false);
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break;
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@ -363,16 +506,27 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
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using namespace Vulkan;
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auto* window = this->window()->windowHandle();
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auto wsi = QtCommon::GetWindowSystemInfo(window);
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vk::InstanceDispatch dld;
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const Common::DynamicLibrary library = OpenLibrary();
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const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1);
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const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
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const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
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vk::SurfaceKHR surface = //< needed to view present modes for a device
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CreateSurface(instance, wsi);
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vulkan_devices.clear();
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vulkan_devices.reserve(physical_devices.size());
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device_present_modes.clear();
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device_present_modes.reserve(physical_devices.size());
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for (const VkPhysicalDevice device : physical_devices) {
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const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
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const auto physical_device = vk::PhysicalDevice(device, dld);
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const std::string name = physical_device.GetProperties().deviceName;
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const std::vector<VkPresentModeKHR> present_modes =
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physical_device.GetSurfacePresentModesKHR(*surface);
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vulkan_devices.push_back(QString::fromStdString(name));
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device_present_modes.push_back(present_modes);
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}
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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@ -465,4 +619,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
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ui->vsync_mode_layout->setVisible(false);
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}
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@ -5,9 +5,21 @@
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#include <memory>
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#include <vector>
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#include <QColor>
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#include <QString>
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#include <QWidget>
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#include "common/settings.h"
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#include <qobjectdefs.h>
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#include <vulkan/vulkan_core.h>
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#include "common/common_types.h"
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class QEvent;
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class QObject;
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namespace Settings {
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enum class NvdecEmulation : u32;
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enum class RendererBackend : u32;
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enum class ShaderBackend : u32;
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} // namespace Settings
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namespace Core {
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class System;
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@ -35,6 +47,7 @@ private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void PopulateVSyncModeSelection();
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void UpdateBackgroundColorButton(QColor color);
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void UpdateAPILayout();
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void UpdateDeviceSelection(int device);
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@ -43,6 +56,10 @@ private:
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void RetrieveVulkanDevices();
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void SetFSRIndicatorText(int percentage);
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/* Turns a Vulkan present mode into a textual string for a UI
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* (and eventually for a human to read) */
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const QString TranslateVSyncMode(VkPresentModeKHR mode,
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Settings::RendererBackend backend) const;
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void SetupPerGameUI();
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@ -58,6 +75,10 @@ private:
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ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
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std::vector<QString> vulkan_devices;
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std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
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std::vector<VkPresentModeKHR>
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vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
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// selection in the combobox
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u32 vulkan_device{};
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Settings::ShaderBackend shader_backend{};
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|
@ -188,6 +188,44 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="vsync_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="vsync_mode_label">
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<property name="text">
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<string>VSync Mode:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="vsync_mode_combobox">
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<property name="toolTip">
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<string>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
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FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
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Mailbox can have lower latency than FIFO and does not tear but may drop frames.
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Immediate (no synchronization) just presents whatever is available and can exhibit tearing.</string>
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</property>
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<property name="currentText">
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<string/>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="nvdec_emulation_widget" native="true">
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<layout class="QHBoxLayout" name="nvdec_emulation_layout">
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@ -366,7 +404,7 @@
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</item>
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<item>
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<property name="text">
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<string>1.5X (1080p/1620p) [EXPERIMENTAL]</string>
|
||||
<string>1.5X (1080p/1620p) [EXPERIMENTAL]</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
|
@ -21,7 +21,6 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
||||
|
||||
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
ui->use_vsync->setEnabled(runtime_lock);
|
||||
ui->async_present->setEnabled(runtime_lock);
|
||||
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
||||
ui->async_astc->setEnabled(runtime_lock);
|
||||
@ -30,7 +29,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
|
||||
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
|
||||
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
@ -62,7 +60,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
renderer_force_max_clock);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
||||
async_astc);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
@ -94,7 +91,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
|
||||
ui->renderer_force_max_clock->setEnabled(
|
||||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
||||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
@ -112,7 +108,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
||||
Settings::values.renderer_force_max_clock,
|
||||
renderer_force_max_clock);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
|
||||
async_astc);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||
|
@ -86,16 +86,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_vsync">
|
||||
<property name="toolTip">
|
||||
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use VSync</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="async_astc">
|
||||
<property name="toolTip">
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <QInputDialog>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QMouseEvent>
|
||||
#include <QTimer>
|
||||
#include "common/assert.h"
|
||||
#include "common/param_package.h"
|
||||
|
Reference in New Issue
Block a user