Merge pull request #10125 from lat9nq/vsync-select

configuration: Expose separate swap present modes
This commit is contained in:
bunnei
2023-05-06 21:55:39 -07:00
committed by GitHub
22 changed files with 456 additions and 129 deletions

View File

@ -6,6 +6,7 @@
#include <QSettings>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@ -709,7 +710,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@ -719,6 +719,10 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
.value<u32>()));
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@ -1351,7 +1355,6 @@ void Config::SaveRendererValues() {
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.async_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
@ -1364,6 +1367,9 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
static_cast<u32>(Settings::values.vsync_mode.GetValue()),
static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);