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Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
Also added its name to the texture viewer widget
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@ -200,6 +200,7 @@ struct Regs {
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case TextureFormat::IA8:
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return 4;
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case TextureFormat::I4:
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case TextureFormat::A4:
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return 1;
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