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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 05:37:56 -05:00
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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@ -125,6 +125,12 @@ U1 IREmitter::GetPred(IR::Pred pred, bool is_negated) {
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}
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}
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void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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if (pred != IR::Pred::PT) {
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Inst(Opcode::SetPred, pred, value);
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}
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}
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U1 IREmitter::GetGotoVariable(u32 id) {
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return Inst<U1>(Opcode::GetGotoVariable, id);
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}
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@ -141,8 +147,12 @@ void IREmitter::SetIndirectBranchVariable(const U32& value) {
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Inst(Opcode::SetIndirectBranchVariable, value);
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}
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void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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Inst(Opcode::SetPred, pred, value);
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U32 IREmitter::GetLoopSafetyVariable(u32 id) {
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return Inst<U32>(Opcode::GetLoopSafetyVariable, id);
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}
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void IREmitter::SetLoopSafetyVariable(u32 id, const U32& counter) {
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Inst(Opcode::SetLoopSafetyVariable, id, counter);
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}
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U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {
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@ -55,6 +55,9 @@ public:
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[[nodiscard]] U32 GetIndirectBranchVariable();
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void SetIndirectBranchVariable(const U32& value);
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[[nodiscard]] U32 GetLoopSafetyVariable(u32 id);
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void SetLoopSafetyVariable(u32 id, const U32& counter);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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@ -32,6 +32,8 @@ OPCODE(GetGotoVariable, U1, U32,
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OPCODE(SetGotoVariable, Void, U32, U1, )
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OPCODE(GetIndirectBranchVariable, U32, )
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OPCODE(SetIndirectBranchVariable, Void, U32, )
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OPCODE(GetLoopSafetyVariable, U32, U32, )
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OPCODE(SetLoopSafetyVariable, Void, U32, U32, )
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OPCODE(GetCbufU8, U32, U32, U32, )
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OPCODE(GetCbufS8, U32, U32, U32, )
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OPCODE(GetCbufU16, U32, U32, U32, )
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