shader: Add shader loop safety check settings

Also add a setting for enable Nsight Aftermath.
This commit is contained in:
lat9nq
2021-07-08 17:22:31 -04:00
committed by ameerj
parent 487057b8d2
commit 373f75d944
16 changed files with 183 additions and 35 deletions

View File

@ -125,6 +125,12 @@ U1 IREmitter::GetPred(IR::Pred pred, bool is_negated) {
}
}
void IREmitter::SetPred(IR::Pred pred, const U1& value) {
if (pred != IR::Pred::PT) {
Inst(Opcode::SetPred, pred, value);
}
}
U1 IREmitter::GetGotoVariable(u32 id) {
return Inst<U1>(Opcode::GetGotoVariable, id);
}
@ -141,8 +147,12 @@ void IREmitter::SetIndirectBranchVariable(const U32& value) {
Inst(Opcode::SetIndirectBranchVariable, value);
}
void IREmitter::SetPred(IR::Pred pred, const U1& value) {
Inst(Opcode::SetPred, pred, value);
U32 IREmitter::GetLoopSafetyVariable(u32 id) {
return Inst<U32>(Opcode::GetLoopSafetyVariable, id);
}
void IREmitter::SetLoopSafetyVariable(u32 id, const U32& counter) {
Inst(Opcode::SetLoopSafetyVariable, id, counter);
}
U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {

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@ -55,6 +55,9 @@ public:
[[nodiscard]] U32 GetIndirectBranchVariable();
void SetIndirectBranchVariable(const U32& value);
[[nodiscard]] U32 GetLoopSafetyVariable(u32 id);
void SetLoopSafetyVariable(u32 id, const U32& counter);
[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
bool is_signed);

View File

@ -32,6 +32,8 @@ OPCODE(GetGotoVariable, U1, U32,
OPCODE(SetGotoVariable, Void, U32, U1, )
OPCODE(GetIndirectBranchVariable, U32, )
OPCODE(SetIndirectBranchVariable, Void, U32, )
OPCODE(GetLoopSafetyVariable, U32, U32, )
OPCODE(SetLoopSafetyVariable, Void, U32, U32, )
OPCODE(GetCbufU8, U32, U32, U32, )
OPCODE(GetCbufS8, U32, U32, U32, )
OPCODE(GetCbufU16, U32, U32, U32, )