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shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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@ -55,6 +55,9 @@ public:
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[[nodiscard]] U32 GetIndirectBranchVariable();
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void SetIndirectBranchVariable(const U32& value);
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[[nodiscard]] U32 GetLoopSafetyVariable(u32 id);
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void SetLoopSafetyVariable(u32 id, const U32& counter);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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