mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-22 10:37:52 -05:00
vulkan: Implement FidelityFX Super Resolution
This commit is contained in:
committed by
Fernando Sahmkow
parent
d4f5193bd3
commit
37cb0377ae
@ -23,6 +23,7 @@
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#include "video_core/host_shaders/vulkan_present_vert_spv.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/renderer_vulkan/vk_blit_screen.h"
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#include "video_core/renderer_vulkan/vk_fsr.h"
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#include "video_core/renderer_vulkan/vk_master_semaphore.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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@ -147,8 +148,12 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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scheduler.Wait(resource_ticks[image_index]);
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resource_ticks[image_index] = scheduler.CurrentTick();
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UpdateDescriptorSet(image_index,
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use_accelerated ? screen_info.image_view : *raw_image_views[image_index]);
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const VkImageView source_image_view =
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use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
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if (!fsr) {
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UpdateDescriptorSet(image_index, source_image_view);
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}
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BufferData data;
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SetUniformData(data, layout);
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@ -225,9 +230,26 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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read_barrier);
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cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier);
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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0, write_barrier);
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});
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}
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if (fsr) {
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auto crop_rect = framebuffer.crop_rect;
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if (crop_rect.GetWidth() == 0) {
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crop_rect.right = framebuffer.width;
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}
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if (crop_rect.GetHeight() == 0) {
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crop_rect.bottom = framebuffer.height;
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}
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crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
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VkImageView fsr_image_view =
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fsr->Draw(scheduler, image_index, source_image_view, crop_rect);
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UpdateDescriptorSet(image_index, fsr_image_view);
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}
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scheduler.Record(
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[this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) {
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const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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@ -325,6 +347,13 @@ void VKBlitScreen::CreateDynamicResources() {
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CreateRenderPass();
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CreateFramebuffers();
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CreateGraphicsPipeline();
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fsr.reset();
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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const auto& layout = render_window.GetFramebufferLayout();
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fsr = std::make_unique<FSR>(
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device, memory_allocator, image_count,
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VkExtent2D{.width = layout.screen.GetWidth(), .height = layout.screen.GetHeight()});
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}
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}
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void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
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@ -716,13 +745,14 @@ void VKBlitScreen::CreateGraphicsPipeline() {
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}
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void VKBlitScreen::CreateSampler() {
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bool linear = Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr;
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const VkSamplerCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
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.magFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
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.minFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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@ -905,17 +935,19 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
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UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
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UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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f32 scale_u = 1.0f;
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f32 scale_v = 1.0f;
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if (framebuffer_crop_rect.GetWidth() > 0) {
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
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static_cast<f32>(screen_info.width);
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}
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if (framebuffer_crop_rect.GetHeight() > 0) {
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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static_cast<f32>(screen_info.height);
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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if (!fsr) {
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if (framebuffer_crop_rect.GetWidth() > 0) {
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
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static_cast<f32>(screen_info.width);
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}
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if (framebuffer_crop_rect.GetHeight() > 0) {
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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static_cast<f32>(screen_info.height);
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}
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}
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const auto& screen = layout.screen;
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@ -38,6 +38,8 @@ class RasterizerVulkan;
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class VKScheduler;
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class VKSwapchain;
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class FSR;
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struct VKScreenInfo {
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VkImageView image_view{};
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u32 width{};
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@ -132,6 +134,8 @@ private:
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std::vector<MemoryCommit> raw_buffer_commits;
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u32 raw_width = 0;
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u32 raw_height = 0;
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std::unique_ptr<FSR> fsr;
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};
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} // namespace Vulkan
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375
src/video_core/renderer_vulkan/vk_fsr.cpp
Normal file
375
src/video_core/renderer_vulkan/vk_fsr.cpp
Normal file
@ -0,0 +1,375 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/div_ceil.h"
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#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_comp_spv.h"
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#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_comp_spv.h"
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#include "video_core/renderer_vulkan/vk_fsr.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
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VkExtent2D output_size)
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: device{device}, memory_allocator{memory_allocator}, image_count{image_count},
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output_size{output_size} {
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CreateImages();
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CreateSampler();
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CreateShaders();
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CreateDescriptorPool();
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CreateDescriptorSetLayout();
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CreateDescriptorSets();
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CreatePipelineLayout();
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CreatePipeline();
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}
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VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
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const Common::Rectangle<int>& crop_rect) {
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UpdateDescriptorSet(image_index, image_view);
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scheduler.Record([this, image_index, crop_rect](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier base_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = 0,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = {},
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.subresourceRange =
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{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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// TODO: Support clear color
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
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VkExtent2D{
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.width = static_cast<u32>(crop_rect.GetWidth()),
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.height = static_cast<u32>(crop_rect.GetHeight()),
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});
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{
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VkImageMemoryBarrier fsr_write_barrier = base_barrier;
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fsr_write_barrier.image = *images[image_index],
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fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
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}
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_sets[image_index * 2], {});
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cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
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Common::DivCeil(output_size.height, 16u), 1);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, output_size);
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{
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std::array<VkImageMemoryBarrier, 2> barriers;
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auto& fsr_read_barrier = barriers[0];
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auto& blit_write_barrier = barriers[1];
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fsr_read_barrier = base_barrier;
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fsr_read_barrier.image = *images[image_index];
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fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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blit_write_barrier = base_barrier;
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blit_write_barrier.image = *images[image_count + image_index];
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blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
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}
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_sets[image_index * 2 + 1], {});
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cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
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Common::DivCeil(output_size.height, 16u), 1);
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{
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std::array<VkImageMemoryBarrier, 1> barriers;
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auto& blit_read_barrier = barriers[0];
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blit_read_barrier = base_barrier;
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blit_read_barrier.image = *images[image_count + image_index];
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blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
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}
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});
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return *image_views[image_count + image_index];
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}
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void FSR::CreateDescriptorPool() {
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const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
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{
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = static_cast<u32>(image_count * 2),
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},
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{
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.descriptorCount = static_cast<u32>(image_count * 2),
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},
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}};
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const VkDescriptorPoolCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pNext = nullptr,
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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.maxSets = static_cast<u32>(image_count * 2),
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.poolSizeCount = static_cast<u32>(pool_sizes.size()),
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.pPoolSizes = pool_sizes.data(),
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};
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descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
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}
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void FSR::CreateDescriptorSetLayout() {
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const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = sampler.address(),
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},
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{
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = sampler.address(),
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},
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}};
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const VkDescriptorSetLayoutCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.bindingCount = static_cast<u32>(layout_bindings.size()),
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.pBindings = layout_bindings.data(),
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};
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descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
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}
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void FSR::CreateDescriptorSets() {
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const u32 sets = static_cast<u32>(image_count * 2);
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const std::vector layouts(sets, *descriptor_set_layout);
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const VkDescriptorSetAllocateInfo ai{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = *descriptor_pool,
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.descriptorSetCount = sets,
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.pSetLayouts = layouts.data(),
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};
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descriptor_sets = descriptor_pool.Allocate(ai);
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}
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void FSR::CreateImages() {
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images.resize(image_count * 2);
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image_views.resize(image_count * 2);
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buffer_commits.resize(image_count * 2);
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for (size_t i = 0; i < image_count * 2; ++i) {
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images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.imageType = VK_IMAGE_TYPE_2D,
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.format = VK_FORMAT_R16G16B16A16_SFLOAT,
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.extent =
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{
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.width = output_size.width,
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.height = output_size.height,
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.depth = 1,
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},
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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});
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buffer_commits[i] = memory_allocator.Commit(images[i], MemoryUsage::DeviceLocal);
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image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.image = *images[i],
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.format = VK_FORMAT_R16G16B16A16_SFLOAT,
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.components =
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{
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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},
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.subresourceRange =
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{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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});
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}
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}
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void FSR::CreatePipelineLayout() {
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VkPushConstantRange push_const{
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.offset = 0,
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.size = sizeof(std::array<u32, 2>),
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};
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VkPipelineLayoutCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = 1,
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.pSetLayouts = descriptor_set_layout.address(),
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &push_const,
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};
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pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
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}
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void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
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const auto fsr_image_view = *image_views[image_index];
|
||||
const auto blit_image_view = *image_views[image_count + image_index];
|
||||
|
||||
const VkDescriptorImageInfo image_info{
|
||||
.imageView = image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
const VkDescriptorImageInfo fsr_image_info{
|
||||
.imageView = fsr_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
const VkDescriptorImageInfo blit_image_info{
|
||||
.imageView = blit_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet sampler_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index * 2],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet output_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index * 2],
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.pImageInfo = &fsr_image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
|
||||
|
||||
sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
|
||||
sampler_write.pImageInfo = &fsr_image_info;
|
||||
output_write.dstSet = descriptor_sets[image_index * 2 + 1];
|
||||
output_write.pImageInfo = &blit_image_info;
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
|
||||
}
|
||||
|
||||
void FSR::CreateSampler() {
|
||||
const VkSamplerCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = 0.0f,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
};
|
||||
|
||||
sampler = device.GetLogical().CreateSampler(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateShaders() {
|
||||
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
|
||||
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
|
||||
}
|
||||
|
||||
void FSR::CreatePipeline() {
|
||||
VkPipelineShaderStageCreateInfo shader_stage{
|
||||
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
};
|
||||
|
||||
VkComputePipelineCreateInfo pipeline_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.layout = *pipeline_layout,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
shader_stage.module = *easu_shader;
|
||||
pipeline_ci.stage = shader_stage;
|
||||
easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
|
||||
|
||||
shader_stage.module = *rcas_shader;
|
||||
pipeline_ci.stage = shader_stage;
|
||||
rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
54
src/video_core/renderer_vulkan/vk_fsr.h
Normal file
54
src/video_core/renderer_vulkan/vk_fsr.h
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class VKScheduler;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
|
||||
VkExtent2D output_size);
|
||||
VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
|
||||
const Common::Rectangle<int>& crop_rect);
|
||||
|
||||
private:
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets();
|
||||
void CreateImages();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreatePipeline();
|
||||
void CreatePipelineLayout();
|
||||
|
||||
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
|
||||
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
size_t image_count;
|
||||
VkExtent2D output_size;
|
||||
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::ShaderModule easu_shader;
|
||||
vk::ShaderModule rcas_shader;
|
||||
vk::Pipeline easu_pipeline;
|
||||
vk::Pipeline rcas_pipeline;
|
||||
vk::Sampler sampler;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::ImageView> image_views;
|
||||
std::vector<MemoryCommit> buffer_commits;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
Reference in New Issue
Block a user