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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-14 13:07:56 -05:00
Settings: Add resolution scaling to settings.
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@ -102,6 +102,8 @@ void ConfigureGraphics::SetConfiguration() {
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ui->nvdec_emulation->setCurrentIndex(
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static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->resolution_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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@ -122,6 +124,11 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
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&Settings::values.resolution_setup);
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ConfigurationShared::SetHighlight(ui->resolution_label,
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!Settings::values.resolution_setup.UsingGlobal());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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@ -133,11 +140,14 @@ void ConfigureGraphics::SetConfiguration() {
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}
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void ConfigureGraphics::ApplyConfiguration() {
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const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
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ui->resolution_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ui->fullscreen_mode_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ui->aspect_ratio_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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ui->use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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@ -165,7 +175,16 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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if (Settings::values.resolution_setup.UsingGlobal()) {
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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} else {
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Settings::values.resolution_setup.SetGlobal(false);
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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@ -207,6 +226,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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Settings::UpdateRescalingInfo();
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}
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void ConfigureGraphics::changeEvent(QEvent* event) {
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@ -312,6 +332,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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@ -340,6 +361,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
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static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_combobox, ui->resolution_label,
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static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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