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DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
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@ -15,14 +15,6 @@ namespace VideoCommon::Dirty {
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using Tegra::Engines::Maxwell3D;
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void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store) {
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store[RenderTargets] = true;
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store[ZetaBuffer] = true;
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for (std::size_t i = 0; i < Maxwell3D::Regs::NumRenderTargets; ++i) {
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store[ColorBuffer0 + i] = true;
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}
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}
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void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables) {
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static constexpr std::size_t num_per_rt = NUM(rt[0]);
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static constexpr std::size_t begin = OFF(rt);
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