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configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
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@ -332,6 +332,9 @@ struct PlayerInput {
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AnalogsRaw analogs;
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MotionRaw motions;
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bool vibration_enabled;
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int vibration_strength;
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u32 body_color_left;
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u32 body_color_right;
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u32 button_color_left;
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