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https://github.com/yuzu-emu/yuzu-android.git
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Texture Cache: Initial Implementation of Sparse Textures.
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@ -557,6 +557,13 @@ void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
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pipeline_cache.OnCPUWrite(addr, size);
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}
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void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.UnmapGPUMemory(addr, size);
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}
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}
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void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
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if (!gpu.IsAsync()) {
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gpu_memory.Write<u32>(addr, value);
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@ -72,6 +72,7 @@ public:
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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void UnmapMemory(VAddr addr, u64 size) override;
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void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void ReleaseFences() override;
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