Added a framework for partially handling Session disconnections.

Further implementation will happen in a future commit.

Fixes a regression.
This commit is contained in:
Subv
2016-12-08 15:01:10 -05:00
parent f9bcf89510
commit 386112da32
8 changed files with 67 additions and 9 deletions

View File

@ -10,13 +10,22 @@
namespace Kernel {
ClientSession::ClientSession() = default;
ClientSession::~ClientSession() = default;
ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by the emulated application.
ResultVal<SharedPtr<ClientSession>> ClientSession::Create(SharedPtr<ServerSession> server_session, std::string name) {
if (server_session->hle_handler)
server_session->hle_handler->ClientDisconnected(server_session);
// TODO(Subv): If the session is still open, set the connection status to 2 (Closed by client),
// wake up all the ServerSession's waiting threads and set the WaitSynchronization result to 0xC920181A.
}
ResultVal<SharedPtr<ClientSession>> ClientSession::Create(ServerSession* server_session, std::string name) {
SharedPtr<ClientSession> client_session(new ClientSession);
client_session->name = std::move(name);
client_session->server_session = std::move(server_session);
client_session->server_session = server_session;
client_session->session_status = SessionStatus::Open;
return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
}