general: Convert use_docked_mode to an enumeration

Allows some special interactions with it in the Qt frontend.
This commit is contained in:
lat9nq
2023-08-21 16:03:30 -04:00
parent 8a4cb3f902
commit 387ede76d2
17 changed files with 74 additions and 35 deletions

View File

@ -9,6 +9,7 @@
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@ -85,9 +86,9 @@ const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_ma
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
};
const std::map<bool, QString> Config::use_docked_mode_texts_map = {
{true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = {
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
};
const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
@ -376,7 +377,7 @@ void Config::ReadControlValues() {
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
if (controller_type == Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
Settings::values.use_docked_mode.SetValue(false);
Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
}
if (IsCustomConfig()) {

View File

@ -9,6 +9,7 @@
#include <QMetaType>
#include <QVariant>
#include "common/settings.h"
#include "common/settings_enums.h"
#include "yuzu/uisettings.h"
class QSettings;
@ -51,7 +52,7 @@ public:
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
static const std::map<bool, QString> use_docked_mode_texts_map;
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;

View File

@ -4,6 +4,7 @@
#include <memory>
#include <thread>
#include "common/settings_enums.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
@ -197,9 +198,14 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
const bool pre_docked_mode =
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
? Settings::ConsoleMode::Docked
: Settings::ConsoleMode::Handheld);
OnDockedModeChanged(
pre_docked_mode,
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@ -267,8 +273,10 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
Settings::ConsoleMode::Docked);
ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
Settings::ConsoleMode::Handheld);
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {