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core: hid: Implement true multitouch support
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@ -200,9 +200,6 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
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x = std::clamp(x, 0.0f, 1.0f);
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y = std::clamp(y, 0.0f, 1.0f);
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// Limit id to maximum number of fingers
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status.id = std::clamp(status.id, 0, 16);
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if (status.pressed.inverted) {
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status.pressed.value = !status.pressed.value;
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}
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