gl_shader_decompiler: Implement AST decompiling

This commit is contained in:
Fernando Sahmkow
2019-06-29 01:44:07 -04:00
committed by FernandoS27
parent 6fdd501113
commit 38fc995f6c
11 changed files with 358 additions and 63 deletions

View File

@ -425,7 +425,7 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
}
if (cond.predicate != Pred::UnusedIndex) {
u32 pred = static_cast<u32>(cond.predicate);
bool negate;
bool negate = false;
if (pred > 7) {
negate = true;
pred -= 8;