Merge pull request #2851 from ReinUsesLisp/srgb

renderer_opengl: Fix sRGB blits
This commit is contained in:
Fernando Sahmkow
2019-09-15 10:38:10 -04:00
committed by GitHub
6 changed files with 9 additions and 30 deletions

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@ -89,6 +89,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
regs.rt_separate_frag_data = 1;
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
}
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))