Manually tweak source formatting and then re-run clang-format

This commit is contained in:
Yuri Kunde Schlesner
2016-09-18 18:01:46 -07:00
parent 784b96d87f
commit 396a8d91a4
169 changed files with 805 additions and 809 deletions

View File

@ -48,11 +48,10 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const P
std::string concrete_mount_point =
GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id);
if (!FileUtil::Exists(concrete_mount_point)) {
// When a SaveData archive is created for the first time, it is not yet formatted
// and the save file/directory structure expected by the game has not yet been initialized.
// When a SaveData archive is created for the first time, it is not yet formatted and the
// save file/directory structure expected by the game has not yet been initialized.
// Returning the NotFormatted error code will signal the game to provision the SaveData
// archive
// with the files and folders that it expects.
// archive with the files and folders that it expects.
return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
ErrorSummary::InvalidState, ErrorLevel::Status);
}