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Manually tweak source formatting and then re-run clang-format
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@ -48,11 +48,10 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const P
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std::string concrete_mount_point =
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GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id);
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if (!FileUtil::Exists(concrete_mount_point)) {
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// When a SaveData archive is created for the first time, it is not yet formatted
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// and the save file/directory structure expected by the game has not yet been initialized.
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// When a SaveData archive is created for the first time, it is not yet formatted and the
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// save file/directory structure expected by the game has not yet been initialized.
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// Returning the NotFormatted error code will signal the game to provision the SaveData
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// archive
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// with the files and folders that it expects.
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// archive with the files and folders that it expects.
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return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
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ErrorSummary::InvalidState, ErrorLevel::Status);
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}
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