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renderer_vulkan/wrapper: Add pool handles
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@ -600,4 +600,19 @@ public:
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void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
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};
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class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
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using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
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public:
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DescriptorSets Allocate(const VkDescriptorSetAllocateInfo& ai) const;
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};
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class CommandPool : public Handle<VkCommandPool, VkDevice, DeviceDispatch> {
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using Handle<VkCommandPool, VkDevice, DeviceDispatch>::Handle;
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public:
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CommandBuffers Allocate(std::size_t num_buffers,
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VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY) const;
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};
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} // namespace Vulkan::vk
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