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shader/decode: Reduce severity of arithmetic rounding warnings
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@ -19,10 +19,10 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
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if (instr.ffma.tab5980_0 != 1) {
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LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
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LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
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}
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if (instr.ffma.tab5980_1 != 0) {
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LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
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LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
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}
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const Node op_a = GetRegister(instr.gpr8);
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