Pre-test opening a stream for audio backends, fall back to null if not suitable.

This commit is contained in:
Kelebek1
2023-08-23 07:14:40 +01:00
parent bc4ad5e62d
commit 39c8ddcda2
5 changed files with 117 additions and 38 deletions

View File

@ -22,7 +22,7 @@ namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)(bool);
using LatencyFn = u32 (*)();
using SuitableFn = bool (*)();
/// Name for this sink.
Settings::AudioEngine id;
@ -30,8 +30,8 @@ struct SinkDetails {
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
/// Method to get the latency of this backend.
LatencyFn latency;
/// Check whether this backend is suitable to be used.
SuitableFn is_suitable;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
@ -43,7 +43,7 @@ constexpr SinkDetails sink_details[] = {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices,
&GetCubebLatency,
&IsCubebSuitable,
},
#endif
#ifdef HAVE_SDL2
@ -53,14 +53,17 @@ constexpr SinkDetails sink_details[] = {
return std::make_unique<SDLSink>(device_id);
},
&ListSDLSinkDevices,
&GetSDLLatency,
&IsSDLSuitable,
},
#endif
SinkDetails{Settings::AudioEngine::Null,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
SinkDetails{
Settings::AudioEngine::Null,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[](bool capture) { return std::vector<std::string>{"null"}; },
[]() { return true; },
},
};
const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
@ -72,18 +75,22 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
auto iter = find_backend(sink_id);
if (sink_id == Settings::AudioEngine::Auto) {
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
// causes audio issues, in that case go with SDL.
#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
iter = find_backend(Settings::AudioEngine::Cubeb);
if (iter->latency() > TargetSampleCount * 3) {
iter = find_backend(Settings::AudioEngine::Sdl2);
// Auto-select a backend. Use the sink details ordering, preferring cubeb first, checking
// that the backend is available and suitable to use.
for (auto& details : sink_details) {
if (details.is_suitable()) {
iter = &details;
break;
}
}
LOG_ERROR(Service_Audio, "Auto-selecting the {} backend",
Settings::CanonicalizeEnum(iter->id));
} else {
if (iter != std::end(sink_details) && !iter->is_suitable()) {
LOG_ERROR(Service_Audio, "Selected backend {} is not suitable, falling back to null",
Settings::CanonicalizeEnum(iter->id));
iter = find_backend(Settings::AudioEngine::Null);
}
#else
iter = std::begin(sink_details);
#endif
LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
Settings::CanonicalizeEnum(iter->id));
}
if (iter == std::end(sink_details)) {