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Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
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@ -653,6 +653,9 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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}
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bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelHigh()) {
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return buffer_cache.MustFlushRegion(addr, size);
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}
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return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
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}
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