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shader: Partial implementation of LDC
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@ -34,7 +34,13 @@ void EmitGetPred(EmitContext& ctx);
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void EmitSetPred(EmitContext& ctx);
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void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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Id EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitGetAttribute(EmitContext& ctx);
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void EmitSetAttribute(EmitContext& ctx);
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void EmitGetAttributeIndexed(EmitContext& ctx);
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