hid: Use player-defined controller type as PREFERRED_CONTROLLER

This commit is contained in:
Zach Hilman
2018-11-03 12:55:39 -04:00
parent 3d1a221893
commit 3a6cd5b3c8
16 changed files with 234 additions and 296 deletions

View File

@ -5,9 +5,9 @@
#pragma once
#include <memory>
#include <optional>
#include <QDialog>
#include <QWidget>
#include <boost/optional.hpp>
#include "core/settings.h"
class QCheckBox;
@ -30,7 +30,7 @@ private:
std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
/// This will be the the setting function when an input is awaiting configuration.
boost::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;