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glsl: Conditionally use fine/coarse derivatives based on device support
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@ -187,6 +187,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_gl_warp_intrinsics = false,
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.support_gl_variable_aoffi = device.HasVariableAoffi(),
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.support_gl_sparse_textures = device.HasSparseTexture2(),
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.support_gl_derivative_control = device.HasDerivativeControl(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
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