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GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
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@ -51,11 +51,11 @@ void State::ProcessData(std::span<const u8> read_buffer) {
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} else {
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for (u32 line = 0; line < regs.line_count; ++line) {
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const GPUVAddr dest_line = address + static_cast<size_t>(line) * regs.dest.pitch;
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memory_manager.WriteBlockUnsafe(
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dest_line, read_buffer.data() + static_cast<size_t>(line) * regs.line_length_in,
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regs.line_length_in);
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std::span<const u8> buffer(read_buffer.data() +
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static_cast<size_t>(line) * regs.line_length_in,
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regs.line_length_in);
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rasterizer->AccelerateInlineToMemory(dest_line, regs.line_length_in, buffer);
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}
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memory_manager.InvalidateRegion(address, regs.dest.pitch * regs.line_count);
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}
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} else {
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u32 width = regs.dest.width;
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