GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.

This commit is contained in:
Fernando Sahmkow
2022-11-24 14:02:58 +01:00
parent 168c9ee341
commit 3b582d5fb2
4 changed files with 9 additions and 15 deletions

View File

@ -51,11 +51,11 @@ void State::ProcessData(std::span<const u8> read_buffer) {
} else {
for (u32 line = 0; line < regs.line_count; ++line) {
const GPUVAddr dest_line = address + static_cast<size_t>(line) * regs.dest.pitch;
memory_manager.WriteBlockUnsafe(
dest_line, read_buffer.data() + static_cast<size_t>(line) * regs.line_length_in,
regs.line_length_in);
std::span<const u8> buffer(read_buffer.data() +
static_cast<size_t>(line) * regs.line_length_in,
regs.line_length_in);
rasterizer->AccelerateInlineToMemory(dest_line, regs.line_length_in, buffer);
}
memory_manager.InvalidateRegion(address, regs.dest.pitch * regs.line_count);
}
} else {
u32 width = regs.dest.width;