shader: Add floating-point rounding to I2F

This commit is contained in:
ReinUsesLisp
2021-05-10 03:55:09 -03:00
committed by ameerj
parent 3f00a2ad3f
commit 3b6a632237
3 changed files with 42 additions and 35 deletions

View File

@ -291,12 +291,12 @@ public:
[[nodiscard]] U32U64 ConvertFToS(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& value);
[[nodiscard]] F16F32F64 ConvertSToF(size_t dest_bitsize, size_t src_bitsize,
const Value& value);
[[nodiscard]] F16F32F64 ConvertUToF(size_t dest_bitsize, size_t src_bitsize,
const Value& value);
[[nodiscard]] F16F32F64 ConvertSToF(size_t dest_bitsize, size_t src_bitsize, const Value& value,
FpControl control = {});
[[nodiscard]] F16F32F64 ConvertUToF(size_t dest_bitsize, size_t src_bitsize, const Value& value,
FpControl control = {});
[[nodiscard]] F16F32F64 ConvertIToF(size_t dest_bitsize, size_t src_bitsize, bool is_signed,
const Value& value);
const Value& value, FpControl control = {});
[[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value,