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shader: Add floating-point rounding to I2F
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@ -291,12 +291,12 @@ public:
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[[nodiscard]] U32U64 ConvertFToS(size_t bitsize, const F16F32F64& value);
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[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const F16F32F64& value);
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[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& value);
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[[nodiscard]] F16F32F64 ConvertSToF(size_t dest_bitsize, size_t src_bitsize,
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const Value& value);
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[[nodiscard]] F16F32F64 ConvertUToF(size_t dest_bitsize, size_t src_bitsize,
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const Value& value);
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[[nodiscard]] F16F32F64 ConvertSToF(size_t dest_bitsize, size_t src_bitsize, const Value& value,
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FpControl control = {});
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[[nodiscard]] F16F32F64 ConvertUToF(size_t dest_bitsize, size_t src_bitsize, const Value& value,
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FpControl control = {});
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[[nodiscard]] F16F32F64 ConvertIToF(size_t dest_bitsize, size_t src_bitsize, bool is_signed,
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const Value& value);
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const Value& value, FpControl control = {});
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[[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
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[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value,
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