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https://github.com/yuzu-emu/yuzu-android.git
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texture_cache: Address Feedback
This commit is contained in:
committed by
FernandoS27
parent
30b176f92b
commit
3b9d89839d
@ -103,14 +103,16 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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/// Calculates the size of a program stream
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std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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constexpr std::size_t start_offset = 10;
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constexpr u64 key = 0xE2400FFFFF07000FULL;
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// This is the encoded version of BRA that jumps to itself. All Nvidia
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// shaders end with one.
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constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
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constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
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std::size_t offset = start_offset;
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std::size_t size = start_offset * sizeof(u64);
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while (offset < program.size()) {
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const u64 instruction = program[offset];
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if (!IsSchedInstruction(offset, start_offset)) {
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if ((instruction & mask) == key) {
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if ((instruction & mask) == self_jumping_branch) {
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// End on Maxwell's "nop" instruction
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break;
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}
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@ -267,7 +267,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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}
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}
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void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
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MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
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SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
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for (u32 level = 0; level < params.emulated_levels; ++level) {
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@ -275,7 +275,7 @@ void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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}
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}
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void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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@ -284,7 +284,7 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff
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const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
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? params.GetConvertedMipmapOffset(level)
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: params.GetHostMipmapLevelOffset(level);
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u8* buffer{staging_buffer.data() + mip_offset};
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const u8* buffer{staging_buffer.data() + mip_offset};
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if (is_compressed) {
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const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
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switch (params.target) {
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@ -39,7 +39,7 @@ public:
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explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
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~CachedSurface();
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void UploadTexture(std::vector<u8>& staging_buffer) override;
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void UploadTexture(const std::vector<u8>& staging_buffer) override;
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void DownloadTexture(std::vector<u8>& staging_buffer) override;
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GLenum GetTarget() const {
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@ -57,7 +57,7 @@ protected:
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View CreateViewInner(const ViewParams& view_key, bool is_proxy);
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private:
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void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
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void UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer);
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GLenum internal_format{};
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GLenum format{};
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@ -72,14 +72,13 @@ private:
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class CachedSurfaceView final : public VideoCommon::ViewBase {
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public:
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explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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const bool is_proxy);
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explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
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~CachedSurfaceView();
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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void Attach(GLenum attachment, GLenum target) const;
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GLuint GetTexture() {
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GLuint GetTexture() const {
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if (is_proxy) {
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return surface.GetTexture();
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}
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