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Merge pull request #2070 from ReinUsesLisp/cubearray-view
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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@ -167,6 +167,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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}
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params.is_layered = SurfaceTargetIsLayered(params.target);
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params.is_array = SurfaceTargetIsArray(params.target);
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params.max_mip_level = config.tic.max_mip_level + 1;
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params.rt = {};
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@ -877,10 +878,13 @@ void CachedSurface::EnsureTextureView() {
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UNIMPLEMENTED_IF(gl_is_compressed);
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const GLenum target{TargetLayer()};
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const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
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constexpr GLuint min_layer = 0;
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constexpr GLuint min_level = 0;
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texture_view.Create();
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glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
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params.max_mip_level, 0, 1);
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glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
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params.max_mip_level, min_layer, num_layers);
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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@ -225,6 +225,7 @@ struct SurfaceParams {
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SurfaceTarget target;
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u32 max_mip_level;
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bool is_layered;
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bool is_array;
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bool srgb_conversion;
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// Parameters used for caching
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VAddr addr;
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@ -294,7 +295,7 @@ public:
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}
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const OGLTexture& TextureLayer() {
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if (params.is_layered) {
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if (params.is_array) {
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return Texture();
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}
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EnsureTextureView();
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