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shader: Implement VOTE
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@ -346,5 +346,9 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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Id coords, Id dref, Id bias_lc, Id offset);
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id coords, Id dref, Id lod_lc, Id offset);
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Id EmitVoteAll(EmitContext& ctx, Id pred);
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Id EmitVoteAny(EmitContext& ctx, Id pred);
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Id EmitVoteEqual(EmitContext& ctx, Id pred);
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Id EmitSubgroupBallot(EmitContext& ctx, Id pred);
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} // namespace Shader::Backend::SPIRV
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