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shader: Implement VOTE
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@ -1444,4 +1444,20 @@ F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coor
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return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset);
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}
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U1 IREmitter::VoteAll(const U1& value) {
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return Inst<U1>(Opcode::VoteAll, value);
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}
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U1 IREmitter::VoteAny(const U1& value) {
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return Inst<U1>(Opcode::VoteAny, value);
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}
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U1 IREmitter::VoteEqual(const U1& value) {
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return Inst<U1>(Opcode::VoteEqual, value);
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}
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U32 IREmitter::SubgroupBallot(const U1& value) {
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return Inst<U32>(Opcode::SubgroupBallot, value);
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}
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} // namespace Shader::IR
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