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gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
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@ -718,6 +718,8 @@ struct Regs {
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};
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union {
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BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE
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// Each bit specifies whether distance attenuation should be applied for the
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// corresponding light
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