Query Cache: Use VAddr instead of physical memory for adressing.

This commit is contained in:
Fernando Sahmkow
2020-04-05 18:39:24 -04:00
parent 7fcd0fee6d
commit 3dd5c07454
3 changed files with 22 additions and 23 deletions

View File

@ -502,7 +502,7 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(cache_addr, size);
query_cache.FlushRegion(addr, size);
}
void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
@ -513,7 +513,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
pipeline_cache.InvalidateRegion(cache_addr, size);
buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(cache_addr, size);
query_cache.InvalidateRegion(addr, size);
}
void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {