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SwRasterizer/Lighting: implement bump mapping
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@ -13,6 +13,7 @@ namespace Pica {
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std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state,
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const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view);
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const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view,
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const Math::Vec4<u8> (&texture_color)[4]);
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} // namespace Pica
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