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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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@ -42,7 +42,7 @@ struct UniformDefinitions {
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Id S16{};
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Id U32{};
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Id F32{};
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Id U64{};
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Id U32x2{};
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};
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class EmitContext final : public Sirit::Module {
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