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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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@ -56,8 +56,8 @@ public:
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void SetIndirectBranchVariable(const U32& value);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] UAny GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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[[nodiscard]] F32 GetFloatCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] U1 GetZFlag();
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