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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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@ -40,7 +40,7 @@ OPCODE(GetCbufU16, U32, U32,
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OPCODE(GetCbufS16, U32, U32, U32, )
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OPCODE(GetCbufU32, U32, U32, U32, )
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU64, U64, U32, U32, )
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OPCODE(GetCbufU32x2, U32x2, U32, U32, )
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OPCODE(GetAttribute, F32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, F32, )
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OPCODE(GetAttributeIndexed, F32, U32, )
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