bootmanager: Use std::stop_source for stopping emulation

Use its std::stop_token to abort shader cache loading.

Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
This commit is contained in:
ReinUsesLisp
2021-06-22 00:04:55 -03:00
parent 0485b8e84b
commit 4009ae1da2
8 changed files with 18 additions and 18 deletions

View File

@ -4,10 +4,10 @@
#pragma once
#include <atomic>
#include <functional>
#include <optional>
#include <span>
#include <stop_token>
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
@ -123,7 +123,7 @@ public:
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const DiskResourceLoadCallback& callback) {}
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.