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shaders: Track local memory usage
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@ -424,6 +424,10 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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info.used_constant_buffer_types |= IR::Type::U32 | IR::Type::U32x2;
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info.used_storage_buffer_types |= IR::Type::U32 | IR::Type::U32x2 | IR::Type::U32x4;
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break;
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case IR::Opcode::LoadLocal:
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case IR::Opcode::WriteLocal:
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info.uses_local_memory = true;
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break;
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default:
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break;
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}
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@ -172,6 +172,7 @@ struct Info {
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bool stores_indexed_attributes{};
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bool stores_global_memory{};
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bool uses_local_memory{};
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bool uses_fp16{};
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bool uses_fp64{};
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