mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-27 02:17:56 -05:00
yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions - Use them in yuzu and yuzu_cmd modules
This commit is contained in:
@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
ui->button_reset_defaults->setVisible(false);
|
||||
}
|
||||
#ifndef __linux__
|
||||
ui->enable_gamemode->setVisible(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
void ConfigureGeneral::SetConfiguration() {}
|
||||
|
||||
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||
QLayout& layout = *ui->general_widget->layout();
|
||||
QLayout& general_layout = *ui->general_widget->layout();
|
||||
QLayout& linux_layout = *ui->linux_widget->layout();
|
||||
|
||||
std::map<u32, QWidget*> hold{};
|
||||
std::map<u32, QWidget*> general_hold{};
|
||||
std::map<u32, QWidget*> linux_hold{};
|
||||
|
||||
for (const auto setting :
|
||||
UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
|
||||
std::vector<Settings::BasicSetting*> settings;
|
||||
|
||||
auto push = [&settings](auto& list) {
|
||||
for (auto setting : list) {
|
||||
settings.push_back(setting);
|
||||
}
|
||||
};
|
||||
|
||||
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
|
||||
push(Settings::values.linkage.by_category[Settings::Category::Linux]);
|
||||
|
||||
// Only show Linux group on Unix
|
||||
#ifndef __unix__
|
||||
ui->LinuxGroupBox->setVisible(false);
|
||||
#endif
|
||||
|
||||
for (const auto setting : settings) {
|
||||
auto* widget = builder.BuildWidget(setting, apply_funcs);
|
||||
|
||||
if (widget == nullptr) {
|
||||
@ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||
continue;
|
||||
}
|
||||
|
||||
hold.emplace(setting->Id(), widget);
|
||||
switch (setting->GetCategory()) {
|
||||
case Settings::Category::UiGeneral:
|
||||
general_hold.emplace(setting->Id(), widget);
|
||||
break;
|
||||
case Settings::Category::Linux:
|
||||
linux_hold.emplace(setting->Id(), widget);
|
||||
break;
|
||||
default:
|
||||
widget->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& [id, widget] : hold) {
|
||||
layout.addWidget(widget);
|
||||
for (const auto& [id, widget] : general_hold) {
|
||||
general_layout.addWidget(widget);
|
||||
}
|
||||
for (const auto& [id, widget] : linux_hold) {
|
||||
linux_layout.addWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,6 +46,33 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="LinuxGroupBox">
|
||||
<property name="title">
|
||||
<string>Linux</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
|
||||
<item>
|
||||
<widget class="QWidget" name="linux_widget" native="true">
|
||||
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
|
@ -57,7 +57,7 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<widget class="QGroupBox" name="coreGroup">
|
||||
<property name="title">
|
||||
<string>Core</string>
|
||||
</property>
|
||||
|
@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
||||
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
|
||||
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
|
||||
QStringLiteral());
|
||||
INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
#ifdef __unix__
|
||||
#include <csignal>
|
||||
#include <sys/socket.h>
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
|
||||
#include <boost/container/flat_set.hpp>
|
||||
@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include <gamemode_client.h>
|
||||
#endif
|
||||
|
||||
constexpr int default_mouse_hide_timeout = 2500;
|
||||
constexpr int default_mouse_center_timeout = 10;
|
||||
constexpr int default_input_update_timeout = 1;
|
||||
@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
|
||||
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
||||
#ifdef __unix__
|
||||
SetupSigInterrupts();
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
#endif
|
||||
system->Initialize();
|
||||
|
||||
@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
#ifdef __unix__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
|
||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||
@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
#ifdef __unix__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
|
||||
#ifdef __linux__
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
#ifdef __unix__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
|
||||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
const auto old_language_index = Settings::values.language_index.GetValue();
|
||||
#ifdef __unix__
|
||||
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
|
||||
#endif
|
||||
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
|
||||
@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
|
||||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
}
|
||||
#ifdef __unix__
|
||||
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!multiplayer_state->IsHostingPublicRoom()) {
|
||||
multiplayer_state->UpdateCredentials();
|
||||
@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
discord_rpc->Update();
|
||||
}
|
||||
|
||||
void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
|
||||
#ifdef __linux__
|
||||
#ifdef __unix__
|
||||
void GMainWindow::SetGamemodeEnabled(bool state) {
|
||||
if (emulation_running) {
|
||||
if (state) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
} else {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
Common::Linux::SetGamemodeState(state);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
void GMainWindow::changeEvent(QEvent* event) {
|
||||
#ifdef __unix__
|
||||
|
@ -340,6 +340,7 @@ private:
|
||||
void SetupSigInterrupts();
|
||||
static void HandleSigInterrupt(int);
|
||||
void OnSigInterruptNotifierActivated();
|
||||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
|
||||
private slots:
|
||||
|
@ -140,9 +140,6 @@ struct Values {
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
// Gamemode
|
||||
Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
|
||||
|
||||
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
|
||||
|
||||
// Discord RPC
|
||||
|
Reference in New Issue
Block a user