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overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running) This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser. The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed HTML/Rich Text content into a QTextBrowser. Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
249
src/yuzu/util/overlay_dialog.cpp
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249
src/yuzu/util/overlay_dialog.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QKeyEvent>
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#include <QScreen>
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#include "core/core.h"
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#include "core/frontend/input_interpreter.h"
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#include "ui_overlay_dialog.h"
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#include "yuzu/util/overlay_dialog.h"
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namespace {
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constexpr float BASE_TITLE_FONT_SIZE = 14.0f;
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constexpr float BASE_FONT_SIZE = 18.0f;
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constexpr float BASE_WIDTH = 1280.0f;
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constexpr float BASE_HEIGHT = 720.0f;
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} // Anonymous namespace
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OverlayDialog::OverlayDialog(QWidget* parent, Core::System& system, const QString& title_text,
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const QString& body_text, const QString& left_button_text,
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const QString& right_button_text, Qt::Alignment alignment,
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bool use_rich_text_)
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: QDialog(parent), ui{std::make_unique<Ui::OverlayDialog>()}, use_rich_text{use_rich_text_} {
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ui->setupUi(this);
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setWindowFlags(Qt::Dialog | Qt::FramelessWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint);
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setWindowModality(Qt::WindowModal);
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setAttribute(Qt::WA_TranslucentBackground);
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if (use_rich_text) {
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InitializeRichTextDialog(title_text, body_text, left_button_text, right_button_text,
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alignment);
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} else {
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InitializeRegularTextDialog(title_text, body_text, left_button_text, right_button_text,
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alignment);
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}
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MoveAndResizeWindow();
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// TODO (Morph): Remove this when InputInterpreter no longer relies on the HID backend
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if (system.IsPoweredOn()) {
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input_interpreter = std::make_unique<InputInterpreter>(system);
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StartInputThread();
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}
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}
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OverlayDialog::~OverlayDialog() {
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StopInputThread();
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}
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void OverlayDialog::InitializeRegularTextDialog(const QString& title_text, const QString& body_text,
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const QString& left_button_text,
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const QString& right_button_text,
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Qt::Alignment alignment) {
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ui->stackedDialog->setCurrentIndex(0);
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ui->label_title->setText(title_text);
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ui->label_dialog->setText(body_text);
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ui->button_cancel->setText(left_button_text);
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ui->button_ok_label->setText(right_button_text);
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ui->label_dialog->setAlignment(alignment);
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if (title_text.isEmpty()) {
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ui->label_title->hide();
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ui->verticalLayout_2->setStretch(0, 0);
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ui->verticalLayout_2->setStretch(1, 219);
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ui->verticalLayout_2->setStretch(2, 82);
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}
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if (left_button_text.isEmpty()) {
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ui->button_cancel->hide();
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ui->button_cancel->setEnabled(false);
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}
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if (right_button_text.isEmpty()) {
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ui->button_ok_label->hide();
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ui->button_ok_label->setEnabled(false);
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}
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connect(
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ui->button_cancel, &QPushButton::clicked, this,
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[this](bool) {
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StopInputThread();
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QDialog::reject();
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},
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Qt::QueuedConnection);
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connect(
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ui->button_ok_label, &QPushButton::clicked, this,
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[this](bool) {
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StopInputThread();
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QDialog::accept();
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},
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Qt::QueuedConnection);
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}
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void OverlayDialog::InitializeRichTextDialog(const QString& title_text, const QString& body_text,
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const QString& left_button_text,
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const QString& right_button_text,
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Qt::Alignment alignment) {
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ui->stackedDialog->setCurrentIndex(1);
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ui->label_title_rich->setText(title_text);
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ui->text_browser_dialog->setText(body_text);
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ui->button_cancel_rich->setText(left_button_text);
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ui->button_ok_rich->setText(right_button_text);
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// TODO (Morph/Rei): Replace this with something that works better
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ui->text_browser_dialog->setAlignment(alignment);
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if (title_text.isEmpty()) {
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ui->label_title_rich->hide();
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ui->verticalLayout_3->setStretch(0, 0);
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ui->verticalLayout_3->setStretch(1, 438);
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ui->verticalLayout_3->setStretch(2, 82);
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}
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if (left_button_text.isEmpty()) {
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ui->button_cancel_rich->hide();
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ui->button_cancel_rich->setEnabled(false);
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}
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if (right_button_text.isEmpty()) {
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ui->button_ok_rich->hide();
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ui->button_ok_rich->setEnabled(false);
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}
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connect(
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ui->button_cancel_rich, &QPushButton::clicked, this,
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[this](bool) {
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StopInputThread();
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QDialog::reject();
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},
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Qt::QueuedConnection);
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connect(
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ui->button_ok_rich, &QPushButton::clicked, this,
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[this](bool) {
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StopInputThread();
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QDialog::accept();
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},
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Qt::QueuedConnection);
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}
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void OverlayDialog::MoveAndResizeWindow() {
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const auto pos = parentWidget()->mapToGlobal(parentWidget()->rect().topLeft());
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const auto width = static_cast<float>(parentWidget()->width());
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const auto height = static_cast<float>(parentWidget()->height());
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// High DPI
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const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
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const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
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const auto body_text_font_size =
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BASE_FONT_SIZE * (((width / BASE_WIDTH) + (height / BASE_HEIGHT)) / 2.0f) / dpi_scale;
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const auto button_text_font_size = BASE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
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QFont title_text_font(QStringLiteral("MS Shell Dlg 2"), title_text_font_size, QFont::Normal);
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QFont body_text_font(QStringLiteral("MS Shell Dlg 2"), body_text_font_size, QFont::Normal);
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QFont button_text_font(QStringLiteral("MS Shell Dlg 2"), button_text_font_size, QFont::Normal);
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if (use_rich_text) {
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ui->label_title_rich->setFont(title_text_font);
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ui->text_browser_dialog->setFont(body_text_font);
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ui->button_cancel_rich->setFont(button_text_font);
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ui->button_ok_rich->setFont(button_text_font);
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} else {
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ui->label_title->setFont(title_text_font);
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ui->label_dialog->setFont(body_text_font);
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ui->button_cancel->setFont(button_text_font);
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ui->button_ok_label->setFont(button_text_font);
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}
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QDialog::move(pos);
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QDialog::resize(width, height);
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}
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template <HIDButton... T>
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void OverlayDialog::HandleButtonPressedOnce() {
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const auto f = [this](HIDButton button) {
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if (input_interpreter->IsButtonPressedOnce(button)) {
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TranslateButtonPress(button);
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}
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};
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(f(T), ...);
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}
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void OverlayDialog::TranslateButtonPress(HIDButton button) {
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QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel;
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QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label;
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// TODO (Morph): Handle QTextBrowser text scrolling
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// TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it
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switch (button) {
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case HIDButton::A:
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case HIDButton::B:
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if (left_button->hasFocus()) {
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left_button->click();
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} else if (right_button->hasFocus()) {
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right_button->click();
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}
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break;
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case HIDButton::DLeft:
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case HIDButton::LStickLeft:
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focusPreviousChild();
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break;
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case HIDButton::DRight:
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case HIDButton::LStickRight:
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focusNextChild();
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break;
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default:
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break;
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}
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}
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void OverlayDialog::StartInputThread() {
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if (input_thread_running) {
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return;
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}
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input_thread_running = true;
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input_thread = std::thread(&OverlayDialog::InputThread, this);
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}
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void OverlayDialog::StopInputThread() {
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input_thread_running = false;
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if (input_thread.joinable()) {
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input_thread.join();
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}
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}
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void OverlayDialog::InputThread() {
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while (input_thread_running) {
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input_interpreter->PollInput();
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HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight,
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HIDButton::LStickLeft, HIDButton::LStickRight>();
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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}
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