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synced 2025-06-12 00:17:57 -05:00
textures: add BC1 and BC3 compressors and recompression setting
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@ -711,6 +711,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.async_astc);
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ReadGlobalSetting(Settings::values.astc_recompression);
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ReadGlobalSetting(Settings::values.use_reactive_flushing);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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@ -1359,6 +1360,10 @@ void Config::SaveRendererValues() {
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Settings::values.nvdec_emulation.UsingGlobal());
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.async_astc);
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WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
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static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
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static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
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Settings::values.astc_recompression.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_reactive_flushing);
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
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