mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-08 20:27:52 -05:00
textures: add BC1 and BC3 compressors and recompression setting
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@ -27,6 +27,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_present->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->astc_recompression_combobox->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
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@ -47,14 +48,20 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
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ui->anisotropic_filtering_combobox->setCurrentIndex(
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Settings::values.max_anisotropy.GetValue());
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ui->astc_recompression_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.astc_recompression.GetValue()));
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} else {
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ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
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ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
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&Settings::values.max_anisotropy);
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ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
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&Settings::values.astc_recompression);
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ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
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!Settings::values.gpu_accuracy.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->af_label,
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!Settings::values.max_anisotropy.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->label_astc_recompression,
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!Settings::values.astc_recompression.UsingGlobal());
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}
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}
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@ -71,6 +78,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ui->use_reactive_flushing, use_reactive_flushing);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
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async_astc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
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ui->astc_recompression_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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use_asynchronous_shaders);
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@ -105,6 +114,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.renderer_force_max_clock.UsingGlobal());
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ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
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ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
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ui->astc_recompression_combobox->setEnabled(
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Settings::values.astc_recompression.UsingGlobal());
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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@ -144,6 +155,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ui->anisotropic_filtering_combobox, ui->af_label,
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->astc_recompression_combobox, ui->label_astc_recompression,
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static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
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}
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void ConfigureGraphicsAdvanced::ExposeComputeOption() {
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