game_list: Register content with ContentProvider

This commit is contained in:
Zach Hilman
2019-03-04 12:40:53 -05:00
parent 60f39060c6
commit 41d2565f29
8 changed files with 103 additions and 92 deletions

View File

@ -18,6 +18,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
@ -193,8 +194,9 @@ void GameList::onFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)) {
GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@ -428,7 +430,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
GameListWorker* worker =
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,