game_list: Register content with ContentProvider

This commit is contained in:
Zach Hilman
2019-03-04 12:40:53 -05:00
parent 60f39060c6
commit 41d2565f29
8 changed files with 103 additions and 92 deletions

View File

@ -12,12 +12,15 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
@ -119,20 +122,25 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
FileSys::ManualContentProvider* provider, QString dir_path,
bool deep_scan, const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList() {
const auto cache = Service::FileSystem::GetUnionContents();
const auto installed_games = cache.ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program);
void GameListWorker::AddTitlesToGameList() {
const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
Core::System::GetInstance().GetContentProvider());
const auto installed_games = cache.ListEntriesFilterOrigin(
std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
const auto file = cache.GetEntryUnparsed(game);
for (const auto& [slot, game] : installed_games) {
if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
continue;
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
@ -150,45 +158,13 @@ void GameListWorker::AddInstalledTitlesToGameList() {
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
compatibility_list, patch));
}
const auto control_data = cache.ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
auto nca = cache.GetEntry(entry);
if (nca != nullptr) {
nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
}
}
}
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop
return false;
}
const std::string physical_name = directory + DIR_SEP + virtual_name;
const QFileInfo file_info(QString::fromStdString(physical_name));
if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
auto nca =
std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control) {
const u64 title_id = nca->GetTitleId();
nca_control_map.insert_or_assign(title_id, std::move(nca));
}
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
unsigned int recursion) {
const auto callback = [this, target, recursion](u64* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;
@ -198,7 +174,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
const bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
auto loader = Loader::GetLoader(file);
if (!loader) {
return true;
}
@ -209,31 +186,42 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
return true;
}
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto& nca = nca_control_map[program_id];
GetMetadataFromControlNCA(patch, *nca, icon, name);
if (target == ScanTarget::FillManualContentProvider) {
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI ||
file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
} else {
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch));
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch));
}
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
ScanFileSystem(target, physical_name, recursion - 1);
}
return true;
@ -245,10 +233,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
provider->ClearAllEntries();
ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
deep_scan ? 256 : 0);
AddTitlesToGameList();
ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished(watch_list);
}