memory: rename global memory references to application memory

This commit is contained in:
Liam
2023-03-23 19:58:48 -04:00
parent ac3927074b
commit 41d99aa89d
44 changed files with 186 additions and 227 deletions

View File

@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
render_device = params.rendering_device;
execution_mode = params.execution_mode;
core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(),
transfer_memory_size);
core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size);
// Note: We're not actually using the transfer memory because it's a pain to code for.
// Allocate the memory normally instead and hope the game doesn't try to read anything back