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memory: rename global memory references to application memory
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@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
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render_device = params.rendering_device;
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execution_mode = params.execution_mode;
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core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(),
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transfer_memory_size);
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core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size);
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// Note: We're not actually using the transfer memory because it's a pain to code for.
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// Allocate the memory normally instead and hope the game doesn't try to read anything back
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