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https://github.com/yuzu-emu/yuzu-android.git
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service: vi: Retrieve vsync event once per display
The display vsync event can only be retrieved once per display. Returns VI::ResultPermissionDenied if we attempt to retrieve the vsync event for the same display. Prevents games such as .hack//G.U. Last Recode from consuming all the handles in the handle table by spamming vsync event retrievals and allows it to go in game.
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@ -671,19 +671,23 @@ private:
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IPC::RequestParser rp{ctx};
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const u64 display_id = rp.Pop<u64>();
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LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
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LOG_DEBUG(Service_VI, "called. display_id={}", display_id);
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const auto vsync_event = nv_flinger.FindVsyncEvent(display_id);
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if (!vsync_event) {
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LOG_ERROR(Service_VI, "Vsync event was not found for display_id={}", display_id);
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if (vsync_event.Failed()) {
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const auto result = vsync_event.Code();
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if (result == ResultNotFound) {
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LOG_ERROR(Service_VI, "Vsync event was not found for display_id={}", display_id);
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}
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultNotFound);
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rb.Push(result);
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return;
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}
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(vsync_event);
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rb.PushCopyObjects(*vsync_event);
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}
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void ConvertScalingMode(Kernel::HLERequestContext& ctx) {
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